A humanoid, from its own model.
The G1's bodies, masses, inertias, joint ranges and collision shapes come from its MJCF. A policy drives the joints, and you can push it.

Case study · the G1 hops
Nine hops in 30 seconds, on its feet each time.
The jump policy crouches, pushes off, tucks, lands soft and stands, about every 3.4 s. The study stepped the world for 30 simulated seconds and followed the torso's height.
Simulated
- over 11 moving bodies and 10 joints
- 33.3 kg
- hops, the first at 2.3 s
- 9
- the torso rose above its standing height of 904 mm
- 43 mm
- falls: its torso never went below 853 mm
- 0
cloud://global/worlds/humanoid-jumps/world.tsxOutput case-studies/humanoids/stats.jsonTool scripts/sites/case-studies.mjs humanoids (sim-engine.js, Rapier)Ran on This computer (dell-gb10-1)When The same run, pushed
One push at 10 seconds, and it fell.
The world's own description says it: "the policy catches it, or it falls". The study pulled the torso toward a point 250 mm to the side for 0.15 s, while the robot stood between hops. The policy did not catch it. The torso was 89 mm off the floor 0.7 s later and stayed there.
What this shows is a gap, found in simulation: the jump policy has no recovery from a push of this size.
Simulated
- hops before the push, none after
- 3
- the torso's lowest height, at 10.7 s
- 89 mm
- drag commands, recorded like the policy's
- 2
cloud://global/worlds/humanoid-jumps/world.tsxOutput case-studies/humanoids/stats.jsonTool scripts/sites/case-studies.mjs humanoidsRan on This computer (dell-gb10-1)When Bring your humanoid.
Lower its MJCF into a world, give it a policy, and push it until you know what it does.